R11 200
Programming in C# (Course Code 20483)
Candidates will learn the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.
- How to name, declare, initialize and assign values to variables within an application.
- How to use:
- arithmetic operators to perform arithmetic calculations involving one or more variables;
- relational operators to test the relationship between two variables or expressions;
- logical operators to combine expressions that contain relational operators.
- How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE.
- How to create a simple branching structure using an IF statement.
- How to create a simple looping structure using a For statement to iterate through a data array.
- How to use the Visual Studio IDE to locate simple logic errors.
- How to create a Function that accepts arguments (parameters and returns a value of a specified type.
- How to design and build a simple user interface using standard controls from the Visual Studio toolbox.
- How to connect to a SQL Server database and the basics of how to retrieve and store data.
- How to sort data in a loop.
- How to recognize the classes and methods used in a program.
1. Review of C# Syntax
This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.
Lessons:
Overview of Writing Applications using C#
Datatypes, Operators and Expressions
C# Programming Languages Constructs
2. Creating Methods, handling Exceptions, and Monitoring Applications
This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.
Lessons:
Creating and Invoking Methods
Creating Overloaded Methods and Using Optional and Output Parameters
Handling Exceptions
Monitoring Applications
3. Developing the Code for a Graphical Application
This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections and events.
Lessons:
Implementing Structs and Enums
Organizing Data into Collections
Handling Events
4. Creating Classes and Implementing Type-safe Collections
This module explains how to create classes, define and implement interfaces, and create and use generic collection. This module also describes the differences between value types and references types in C#.
Lessons:
Creating Classes
Defining and Implementing Interfaces
Implementing Type-safe Collections
5. Creating a Class Hierarchy by Using Inheritance
This module explains how to use inheritance to create a class hierarchy and extend a.NET Framework class. This module also describes how to create generic classes and define extension methods.
Lessons:
Creating Class Hierarchies
Extending.NET Framework Classes
Creating Generic Types
6. Reading and Writing Local Data
This module explains how to read and write data by using file input/outpur (I/O) and streams, and how to serialize and deserialize data in different formats.
Lessons:
Reading and Writing Files
Serializing and Deserializing Data
Performing I/O Using Streams
7. Accessing Database
This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.
Lessons:
Creating and Using Entity DataModels
Querying Data by Using LINQ
Updating Data by Using LINQ
8. Accessing Remote Data
This module explains who to use the types in System.Net namespace, and WCF Data Services, to query and modify remote data.
Lessons:
Accessing Data Across the Web
Accessing Data in the Cloud
9. Designing the User Interface for a Graphical Application
This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.
Lessons:
Using XAML to Design a User Interface
Binding Controls to Data
Styling a User Interface
10. Improving Applications Performance and Responsiveness
This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.
Lessons:
Implementing Multitasking by Using Tasks and Lambda Expressions
Performing Operations Asynchronously
Synchronizing Concurrent Access to Data
11. Integrating with Unmanaged Code
This module explains how to integrate unmanaged libraries and dynamic components into a C# applications. This module also describes how to control the lifetime of unmanaged resources.
Lessons:
Creating and Using Dynamic Objects
Managing the Lifetime of Objects and Controlling Unmanaged Resources
12. Creating Reusable Types and Assemblies
This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.
Lessons:
Examining Object Metadata
Creating and Using Custom Attributes
Generating Managed Code
Versioning, Signing and Deploying Assemblies
13. Encrypting and Decrypting Data
This module explains hot to encrypt and decrypt data by using Symmetric and asymmetric encryption.
Lessons:
Implementing Symmetric Encryption
Implementing Asymmetric Encryption
.Exam 70-483.
Course Days: 5 Days