R11 200

Programming in C# (Course Code 20483)

Candidates will learn the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.

  • How to name, declare, initialize and assign values to variables within an application. 
  • How to use:
    • arithmetic operators to perform arithmetic calculations involving one or more variables; 
    • relational operators to test the relationship between two variables or expressions; 
    • logical operators to combine expressions that contain relational operators.
  • How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE. 
  • How to create a simple branching structure using an IF statement. 
  • How to create a simple looping structure using a For statement to iterate through a data array. 
  • How to use the Visual Studio IDE to locate simple logic errors. 
  • How to create a Function that accepts arguments (parameters and returns a value of a specified type. 
  • How to design and build a simple user interface using standard controls from the Visual Studio toolbox. 
  • How to connect to a SQL Server database and the basics of how to retrieve and store data. 
  • How to sort data in a loop. 
  • How to recognize the classes and methods used in a program.

1. Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.


  • Overview of Writing Applications using C#

  • Datatypes, Operators and Expressions

  • C# Programming Languages Constructs

2. Creating Methods, handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.


  • Creating and Invoking Methods

  • Creating Overloaded Methods and Using Optional and Output Parameters

  • Handling Exceptions

  • Monitoring Applications

3. Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections and events.


  • Implementing Structs and Enums

  • Organizing Data into Collections

  • Handling Events

4. Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collection. This module also describes the differences between value types and references types in C#.


  • Creating Classes

  • Defining and Implementing Interfaces

  • Implementing Type-safe Collections

5. Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a.NET Framework class. This module also describes how to create generic classes and define extension methods.


  • Creating Class Hierarchies

  • Extending.NET Framework Classes

  • Creating Generic Types

6. Reading and Writing Local Data

This module explains how to read and write data by using file input/outpur (I/O) and streams, and how to serialize and deserialize data in different formats.


  • Reading and Writing Files

  • Serializing and Deserializing Data

  • Performing I/O Using Streams

7. Accessing Database

  • This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.


  • Creating and Using Entity DataModels

  • Querying Data by Using LINQ

  • Updating Data by Using LINQ

8. Accessing Remote Data

This module explains who to use the types in System.Net namespace, and WCF Data Services, to query and modify remote data.


  • Accessing Data Across the Web

  • Accessing Data in the Cloud

9. Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.


  • Using XAML to Design a User Interface

  • Binding Controls to Data

  • Styling a User Interface

10. Improving Applications Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.


  • Implementing Multitasking by Using Tasks and Lambda Expressions

  • Performing Operations Asynchronously

  • Synchronizing Concurrent Access to Data

11. Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# applications. This module also describes how to control the lifetime of unmanaged resources.


  • Creating and Using Dynamic Objects

  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

12. Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.


  • Examining Object Metadata

  • Creating and Using Custom Attributes

  • Generating Managed Code

  • Versioning, Signing and Deploying Assemblies

13. Encrypting and Decrypting Data

This module explains hot to encrypt and decrypt data by using Symmetric and asymmetric encryption.


  • Implementing Symmetric Encryption

  • Implementing Asymmetric Encryption

.Exam 70-483.

Course Days: 5 Days